Sehrond

Sehrond


History:
Sehrond is a Born God born of a union between Mihnihsae, the Goddess of Chaos, and Ahgahnus, the God of Death. He thrives of sowing fear amongst mortals.





Relationships:
He has a close relationship with his parents and also his brothers, Plehgus, God of Disease, and Fyrrin, God of Cruelty. He and his brothers often work together to inspire pain and suffering upon the mortal realm. He is also the sometimes lover of Sheera, the Goddess of Lust, and is an active participant in many of her more unsavory activities.



Appearance and Emissaries:
Sehrond appears as a Minotaur, half man, half bull.



He is associated with spiders.



The Church of Sehrond:
Shrines and Temples to Sehrond are seldom found in public except in wild lands dominated by Orcs. In Orc Home, it is common to see shrines to Sehrond built from the rubble of conquered towns and villages. However, in other places, shrines to Sehrond are underground affairs found in the dark underbellies of cities. Often, shrines to Sehrond can be found adjoining shrines and temples to Sheera, Fyrrin, Plehgus, and Bahrahmin, the God of Anger, as their pursuits often coincide with Sehronds’s. They can also be found in dungeons or in the personal quarters of most tortures and some interrogators. His followers tend to be barbarians, fighters, and rogues.



Religious Traits:


Fear is the Greatest Weapon:
You worship a God who thrives on fear, and so do you. You know that fear is sometimes a greater weapon than any physical weapon you might wield.

<p class="MsoNormal">Bonus: You gain a +2 trait bonus on melee weapon damage rolls made against foes that cannot see you. For every 4 levels you remain devoted to Sehrond, you gain a +2 trait bonus on melee weapon damage rolls made against foes that cannot see you.

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Crushing Hope:
You know that sometimes when the right amount of fear and intimidation is applied, you can convince an opponent that they are defeated before they truly are.Bonus: You receive a +2 trait bonus on all attempts to demoralize an opponent in combat using the Intimidate skill. For every 4 levels you remain devoted to Sehrond, you receive a +2 trait bonus on all attempts to demoralize an opponent in combat using the Intimidate skill.