Krohahg

Krohahg –
The Krohahg are semi-bipedal reptilian humanoids. They are capable of walking upright, and often do so, but move more quickly on all fours. They are only slightly taller than Dwarves, standing around 4’5” on average. They have scaled skin and some may have head frills or ridges. Their scales can be many different colors. They have large, round eyes. They are the beloved race of Sieei, the Goddess of Secret, Hidden, and Lost Things, and like her, they have a tendancy for being kleptomaniacs. In Krohahg society, very little is owned for long. Possessions rarely stay in the hands of one owner for long and few really care. Outside of their tribal communities, these tendencies to “borrow” things can be problematic.

+2 Constitution, +2Dexterity , -2 Intelligence

Krohahg base land speed is 20 feet (bipedal), 30 feet (quadruped)

· Medium: As Medium creatures, Krohahg have no special bonuses or penalties due to their size.

· Krohahg can only carry light weapons in hand when moving on all fours or climbing.

· Climbing : Krohahg have special membrane on their hands and feet called setae which allows them to climb walls, trees, or any other objects more easily. Krohahg have a climb speed of 15. Krohahg have a +8 racial bonus on all Climb checks. They must make a Climb check to climb any wall or slope with a DC higher than 0, but it can always choose to take 10, even if rushed or threatened while climbing. If they choose to perform an accelerated climb (You try to climb more quickly than normal. By accepting a –5 penalty, you can move half your speed—Instead of one-quarter your speed), it moves at double its climb speed and makes a single Climb check at a –5 penalty. A Krohahg retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.

· Strong grip: Because of their specialized feet, they also grip items more tightly and a get a +1 bonus against disarm attempts.

· Hold Breath: Krohahg can hold their breath for a number of rounds equal to 4 times its Constitution score before drowning and gain a +4 racial bonus to Swim Checks.

• Low-Light Vision: A Krohahg can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. A Krohahg retains the ability to distinguish color and detail under these conditions.

· Languages: Krohahg begin play speaking Draconic and Common. Krohahg with high Intelligence can choose bonus languages from the following: Aquan, Goblin, Gnoll, or Orc.

 ·  Weapon Proficiency: Krohahg receive the Weapon Proficiency feats for the starknife and scimitar as bonus feats.

· ''Favored Class: Rogue. A multiclass Krohahg’s rogue class does not count when determining whether he takes an experience point penalty.''