Old Ontearis Campaign Wiki

Welcome to the Old Ontearis Campaign Setting
Welcome to the world of Old Ontearis! Set on Ontearis between the years 1500 and 2050 P.M. (Post Migration--meaning after the migration from Atir to Ontearis). The peoples of Ontearis fled their war torn planet of Atir after a war between the Gods engulfed their home world and pitted Humans against the Fey (non-Humans). Ontearis was a baren land, terra-formed by the Crystal Bearers to be habitable. The people who came to Ontearis had to come together and rebuild from nothing. In the years since the Great Migration, the world of Ontearis has known mostly peace; the people have prospered; art, science, and commerce thrive. Still, there are always those who would disrupt the peace for personal gain or deep seated hatred. Some have not forgotten the Old Ways or the Old Wars.

The Fall of the Crystal Bearers
Set in the year 2032 P.M. (Post Migration – meaning after the great migration from Atir to Ontearis), this campaign is set in a critical turning point for the world of Ontearis. In the years since the Great Migration, the world of Ontearis has known mostly peace. The people have prospered. Art, science, and commerce thrive. However, in these years of peace, with no outlet for their magic, the descendants of the legendary heroes of the Great Wars, the fabled Crystal-Bearers, have become corrupted with their own power.

In the ages past, the Crystal-Bearers used their magic only for good, but as the world has begun to forget the awful past, the glory of the Crystal-Bearers has also been lost. Without the unifying force of war, the Crystal-Bearers have begun to look only to their own personal glory. Once heroes, they are now the oppressors of the people: cruel warlords, dishonest statesmen, thieves, and murders. Something must be done and it falls on a band of heroes to put an end to this tyranny. Gathered together by the Council of the Elves, you must help decide the fate of the world to come.

This campaign is set in a world of magic where the Gods make their will known through portents and omens. You would do well to keep close watch for these signs and heed them, lest the Gods grow angry.

Basics/Getting Started

Core Races

Languages

Religions

Countries

Extra Domains

Useful Links

(Character sheets, Pathfinder SRD, Pathfinder Wiki, Point Buy, etc)



Bonus Materials (Ontearis after "The Purge")