Religious Trait Quick View

Law Enforcer: +1 Perception, +1 Sense Motive

Law Abider: +1 Knowledge Local, +1 Trait Save Against Charm/Compulsion

Child of the Light: +1 Trait Bonus on all Charisma based skill checks during the day

Light of Truth: +2 Trait Bonus vs. Illusion Magic

Gift of Prophecy: Roll Twice, Take Most Favorable Roll against Situations foreseen in your dreams

Strength and Madness: Gain Bonuses to ALL your Ability Modifiers based on the number of full moons in the sky in exchange for a greater change of insanity cause by magic

Peaceful Aura: +2 Trait Bonus against Fear and Intimidate Effects

Soothing Words: +1 Trait Bonus on Diplomacy Checks, +1 Trait Bonus to the DC to certain Charm and Compulsion Spells

Battlefield Surgeon: Class Skill Heal, additional use of Treat Deadly Wounds

Blade of Mercy: Bonuses to Nonlethal Damage

What Was That?: +1 Bonus on Caster Level Checks on Illusion Spells, +1 Bonus on Will Saves to Disbelieve Illusions

Just Kidding: +1 Bonus on Bluff and Disguise Checks, One Skill is a Class Skill

One With the Wild: +1 Survival Checks. Choose One: +1 Trait Bonus to Handle Animal, +1 Caster Level when Summoning Creatures

Inventor: +1 Trait Bonus to Knowledge Nature and Craft Checks

Like a Fish in Water: +1 Trait Bonus on Swim Checks, Bonus to Hold Breath

Sailor: +1 Trait Bonus to Knowledge Geography and Nature when on the water, +1 Trait Bonus on Acrobatics checks on unsteady surfaces

As the Sparrow Flies: +1 Survival Check. +2 Survival Check if avoiding becoming lost

Rumor Has It: +1 Trait Bonus to Perception and Diplomacy Checks to gather information

Architect: +1 Trait Bonus to Knowledge Engineering and Dungeoneering Checks

Blacksmith: Choose One: Craft Armor or Craft Weapons. Gain +1 Trait Bonus in Chosen Skill and it becomes a Class Skill

What Good is Writing If No One Reads It?: +1 Trait Bonus to Linguistics and Preform Oratory

Divine Artist: +1 Trait Bonus to Appraise Checks, +2 Trait Bonus on Craft Checks when Making Art

Heavenly Music: +2 Trait Bonus to Perform Check when Playing an Instrument or Singing

Slow Time: Extend Spell Duration

Everything Passes With Time: +2 Trait Bonus on Diplomacy Checks to Influence Hostile or Unfriendly Creatures. May Reroll Once

Deathspeaker: +2 Trait Bons on Diplomacy Checks vs. Undead, +2 Trait Bonus On Charisma Checks to Influence Undead

Keeper of the Dead: +1 Trait Bonus to Knowledge Local Checks, +1 Trait Bonus on Saving Throws against spells and effects with the emotion descriptor

Comfortable in the Cold: +1 Trait Bonus on Saving Throws against attacks that deal cold damage. Move across ice at normal speed

Icy Soul: May Cast Frost once per day as a spell-like ability

The World of Flower and Willow: +2 Bonus on Preform Checks, +1 Bonus on Craft Checks to create art

We Have No Secrets Between Us: +2 Trait Bonus to Sense Motive Checks and +2 Trait Bonus on Diplomacy Checks with those who find you attractive

Treasure Hunter: +1 Trait Bonus to Acrobatics or Climb Checks and a +1 Trait Bonus on Disable Device Checks

Hidden Secrets: +1 Trait Bonus to one Knowledge Skill type of your choice, +1 Spellcraft checks to Identify Magical Items

My Lucky Number: Choose a Luckey Number between 2 and 19, whenever it is rolled it counts as a natural 20

Second Chance: Once per day, reroll a failed saving throw, you must take the results of the second roll.

Perfect Concentration: +1 Trait Bonus to Concentration Checks to cast defensively, +1 Trait Bonus to AC against attacks provoked by or readied against spellcasting.

Victorious Are The Brave of Heart: +2 Trait Bonus on Saving Throws vs. Fear Effects

Know It All: Choose 2 Knowledge Skills, Gain +1 Trait Bonus to each of them

Unraveling the Mysteries: +1 Trait Bonus to Use Magic Device checks, +1 Trait Bonus to Spellcraft Checks

Defensive Strategist: You are not flat-footed when you are an unaware combatant.

Well Informed General: +1 Bonus to Knowledge (History) and Knowledge (Geography) checks.

Blade of Flame: Whenever you score a critical hit with a scimitar, deal an additional +2 fire damage.

The Dancing Flame: You can use daze once per day while dancing as a spell-like ability

Linguist: +1 Trait Bonus On Linguistics Checks, Learn to read and speak one additional racial language

Smooth Talker: +1 Trait Bonus on Diplomacy and Bluff Checks

Holding a Grudge: When damaged by a creature you gain a +1 Trait Bonus on damage against that creature, +2 if that creature is your favored enemy.

Ruthless: +1 Trait Bonus on Attack Rolls to Confirm Critical Hits.

Greedy: +1 Bonus to Notice Valuables, +1 to Appraise Checks

On Guard: +1 on Perception Checks, +1 Trait Bonus to Initiative Checks

Charming: +2 Trait Bonus Charisma Checks to convince an enchanted ally to do things it would normally wouldn't do.

Handsome: +2 Trait Bonus to Diplomacy checks and Bluff checks against people who find you attractive.

In A Rage: +2 Trait Bonus on Strength Checks to break things, or to sunder.

You Did Not Just Do That: +1 Trait Bonus on Attack Rolls against the Creature that last hit you