Plehgus

Plehgus


History:
Plehgus is a Born God, born from a union between Mihnihsae, the Goddess of Chaos, and Ahgahnus, the God of Death. He delights in bringing subjects to his father’s kingdom by spreading disease and sickness through the mortal realm. Sometimes, his brothers, Fyrrin and Sehrond, the Gods of Cruelty and Fear respectively, can convince him to take his time with long, lingering, and agonizing sicknesses, but sometime his impatience gets the best of him and his illnesses are fast and brutal.



Relationships:
He is very close with both of his parents, but particularly his father, and is also almost inseparable from his brothers Fyrrin and Sehrond. Often the brothers work together to spread pain and suffering, and ultimately death, amongst mortals. He has little luck with love and has had few if any dalliances.



Appearance and Emissaries:
Plehgus appears as an Adherer, a pallid humanoid with strips of flesh and detritous hanging from his emaciated and decaying body.



He is associated with rats and fleas.



The Church of Plehgus:
There is really no organized church of Plehgus. There are few who worship him. Those who do are usually lunatics and madmen which might included barbarians, wizards, and sorcerers.



Religious Traits:


Disease Carrier:
Your God has granted you an immunity from a common stomach flu of which you are a carrier. You delight in spreading your disease to others.

<p class="MsoNormal">Bonus: Once per day as a standard action, you can cough or spit at a single opponent within 5 feet. The character affected must make a DC 12 Fortitude save or be sickened for 1d6 rounds. The save DC is Constitution-based. For every 4 levels you remain devoted to Plehgus, you can try to infect an additional person each day.

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Poison Spreader:
Just like your God, you like to see people weak and sickened and you have built up an immunity to a specific poison just so you can poison others.Bonus: You are immune to one specific nonmagical poison. If you ingest a dose of that poison (even if it is a contact, inhaled, or injury poison), it remains in your system for 24 hours; any creature that bites you during that time is subject to the poison’s effects. For every 4 levels you remain devoted to Plehgus, you may choose an additional poison to be immune to, however, this bonus does not stack for multiple poisons ingested at once.