Orc Home

Orc Home


Description:
Orc Home is less of a formally organized country and more of wilderness overrun by Orcs. It is a land swarming with Orcs and Half-Orcs, who are either organized in loose tribes, bands, or are simply rogue individuals. There are no cities in Orc home although there are some small settlements along its border, usually occupied by Half-Orcs.

History:
At some point, someone thought that the Orcs could be trusted to lay down their arms and join the rest of the sentient Fey Humanoids in peace. However, that dream was short lived. After only a few years of uneasy peace between the Orc Tribes, war and chaos erupted in their territory and dissolved into the brutal battle for supremacy that most associate with Orcs. For the most part, the keep within their own boundaries, fighting their own kind, but sometimes bands or individuals will branch out and harass settlements in its neighbor’s territory.

Geography:
Orc Home is locate in the northwestern part of central Ohsahn. Its northern border is defined by the Icy Sea and its western border is defined by the Mithril Mountains. To the east and south, it is bounded by forest. The land within Orc Home is for the most part temperate scrublands, in the south, or tundra, in the north.

Government:
Orc Home is an anarchic state. Some small tribes exist within its borders but most dissolve as quickly as they are formed. The leadership is constantly changing. Only the Keepers of the Skull remain relatively untouched as their clan live in the vicinity of Skull Rock, a mountain shaped like a skull that the Orcs hold as sacred.

Economy:
Orc Home does not really have an economy. Most of what is inhabitants have is stolen from someone else.

Inhabitants:
The inhabitants of Orc Home are almost exclusively Orcs or Half-Orcs. The people of Orc Home are brutal and savage killers, for the most part, although those who are not soon find themselves dead. Most inhabitants of Orc Home follow the Gods of the Dark Pantheon as well as some Gods from the Grey Pantheon like Ahgahnus or Ihsaedrin.



Country Traits:
==== Scary Neighbors:  ==== <p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0in; margin-left:.5in;margin-bottom:.0001pt;text-align:justify;line-height:150%"><span style="font-size:12.0pt;line-height:115%; font-family:"TimesNewRoman","serif";mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA">You live in Orc Home, a roughly defined area marked by a large Orc population. Orc home is less of an organized country than an amalgamation of often warring  Orc tribes and thus, it is a dangerous place to call home. In Orc culture, the biggest, badest guy is the one in charge and so you have learned how to be tough and intimidating for your own safety.

<p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0in; margin-left:.5in;margin-bottom:.0001pt;text-align:justify;line-height:150%">

<p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0in; margin-left:.5in;margin-bottom:.0001pt;text-align:justify;line-height:150%"><span style="font-size:12.0pt;line-height:115%; font-family:"TimesNewRoman","serif";mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA">Bonus: You gain a +2 bonus to intimidate checks.

<p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0in; margin-left:.5in;margin-bottom:.0001pt;text-align:justify;line-height:150%"> ==== <span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"; mso-fareast-font-family:Calibri;mso-fareast-theme-font:minor-latin;mso-ansi-language: EN-US;mso-fareast-language:EN-US;mso-bidi-language:AR-SA">Border lands: <span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"; mso-fareast-font-family:Calibri;mso-fareast-theme-font:minor-latin;mso-ansi-language: EN-US;mso-fareast-language:EN-US;mso-bidi-language:AR-SA"> ==== <p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0in; margin-left:.5in;margin-bottom:.0001pt;text-align:justify;line-height:150%"><span style="font-size:12.0pt;line-height:115%; font-family:"TimesNewRoman","serif";mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA">You live on the border lands between civilization and wilderness. You know how to live off the land and also how to stay alive.

<p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0in; margin-left:.5in;margin-bottom:.0001pt;text-align:justify;line-height:150%">

<p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0in; margin-left:.5in;margin-bottom:.0001pt;text-align:justify;line-height:150%"><span style="font-size:12.0pt;line-height:115%; font-family:"TimesNewRoman","serif";mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA">Bonus: You gain a +1 bonus to Survival checks and a +1 bonus to Intimidate checks.