Tarnesh

Tarnesh


Description:
Tarnesh is a dark and mysterious country located on a large, tropical, island situated between the Ohsahn Gulf and the Southern Sea. The country is fairly isolated and reclusive and few outsiders venture there. The people of Tarnesh are reputed to practice dark magics that can raise the spirits of the dead. Some say Tarnesh boasts a giant army of undead slaves and it is even rumored that there is a gateway to the underworld located somewhere on the island.

History:
Necromancy has long been a feared and misunderstood art. When the ancestors of the Tarneshians came from Atir to Ontearis during The Great Migration, they sought out a secluded place to call their own where the could practice their magics and worship their God and Goddess—Ahgahnus, the Fey God of Death, or The Hag, the Soulist Goddess of Death. The Human followers of The Hag carried her sacred Scissors of Fate with them from Atir and set up a holy temple to The Hag on Tarnesh.

Geography:
Tarnesh is a large, tropical, island situated between the Ohsahn Gulf and the Southern Sea. Much of the island of Tarnesh is covered in lush jungle.

Government:
Tarnesh is ruled by the most powerful of its wizards and necromancers. The most learned and powerful of these is named The Grand Mage and it is he who rules Tarnesh from The Black Citadel.

Economy:
Tarnesh’s economy is based mostly off of the production and trade of powerful elixers that can do everything from heal common colds, to miraculously mend wounds in small amounts of time, to vicious poisons that can sap one’s strength, strip one’s memories, or even kill them.

Inhabitants:
The inhabitants of Tarnesh are a reclusive people. They are highly intelligent and invest a large amount of time in the study and practice of magic, particularly that which is related to death.

Most of the people of Tarnesh are devoted to The Hag, Ahgahnus, or Mahjehra, the Fey Goddess of Time.



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Country Traits:
==== <span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"; mso-fareast-font-family:Calibri;mso-fareast-theme-font:minor-latin;mso-ansi-language: EN-US;mso-fareast-language:EN-US;mso-bidi-language:AR-SA">Land of the Dead: <span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"; mso-fareast-font-family:Calibri;mso-fareast-theme-font:minor-latin;mso-ansi-language: EN-US;mso-fareast-language:EN-US;mso-bidi-language:AR-SA"> ==== <p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0in; margin-left:.5in;margin-bottom:.0001pt;text-align:justify;line-height:150%"><span style="font-size:12.0pt;line-height:115%; font-family:"TimesNewRoman","serif";mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA">While all people provide offerings and respect to Ahgahnus, the Fey God of the Dead, and The Hag, the Human Goddess of Death, few of them truly love or embrace these Gods except for the people of Tarnesh. Here, people are comfortable with death and the dead.

<p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0in; margin-left:.5in;margin-bottom:.0001pt;text-align:justify;line-height:150%">

<p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0in; margin-left:.5in;margin-bottom:.0001pt;text-align:justify;line-height:150%"><span style="font-size:12.0pt;line-height:115%; font-family:"TimesNewRoman","serif";mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA">Bonus: You cannot be intimidated by threats involving death (against you or others) also, gain +1 bonus against all other intimidate checks.

<p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0in; margin-left:.5in;margin-bottom:.0001pt;text-align:justify;line-height:150%"> ==== <span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"; mso-fareast-font-family:Calibri;mso-fareast-theme-font:minor-latin;mso-ansi-language: EN-US;mso-fareast-language:EN-US;mso-bidi-language:AR-SA">Necromancer: <span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"; mso-fareast-font-family:Calibri;mso-fareast-theme-font:minor-latin;mso-ansi-language: EN-US;mso-fareast-language:EN-US;mso-bidi-language:AR-SA"> ==== <p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0in; margin-left:.5in;margin-bottom:.0001pt;text-align:justify;line-height:150%"><span style="font-size:12.0pt;line-height:115%; font-family:"TimesNewRoman","serif";mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA">The people of Tarnesh revere the Gods of Death as their patron God or Goddess (Ahgahnus if you are a follower of the old ways, The Hag if you are a Soulist), as a result, most inhabitants of Tarnesh have learned or at least encountered the ways of necromancy.

<p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0in; margin-left:.5in;margin-bottom:.0001pt;text-align:justify;line-height:150%">

<p class="MsoNormal" style="margin-top:0in;margin-right:0in;margin-bottom:0in; margin-left:.5in;margin-bottom:.0001pt;text-align:justify;line-height:150%"><span style="font-size:12.0pt;line-height:115%; font-family:"TimesNewRoman","serif";mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA">Bonus: Gain a +1 bonus to Knowledge (Arcana) Checks and a +1 bonus to Knowledge (Religion) Checks and one (your choice) is always a class skill for you.